Some templates require you to recalculate the monster's CR, per "Creating a Monster" (DMG p. 273) Name Summary Range touch Area 40-ft. radius emanating from the touched point Duration instantaneous Saving Throw see text; Spell Resistance see text Please leave the "(5e Template)" identifier in the page title when creating your new template! The Seven Saints that founded the City of Ravenloft are a great example, and in addition to the clock-cathedral called the Septusdom, there are churches to four of the seven saints to be found in the city. There is a fantastic adventure in Dungeon Magazine #54 (July/August 1995) called "Unhallowed Ground" based on The Name of the Rose - it was written for 2E but easily adaptable. I have run it and played in it. Monks are turning up dead and the party is … Casting Time 24 hours Components V, S, M (herbs, oils, and incense worth at least 1,000 gp, plus 1,000 gp per level of the spell to be tied to the unhallowed area). Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Unhallowed Ground by Dan De Fazio AD&D Levels 2-4 “Name of the Rose” light.This is a railroad murder mystery in a monastery. Adventurers dove into an unnaturally cold ocean and entered Unhallowed Ground in search of a shipwreck. It is Book 7 in the Harrison Investigation Series, about a company whose investigators have talents for communicating with the dead and other aspects of the paranormal, often in historic settings. Share. If damage would reduce the unhallowed to 0 hit points and it is not on holy ground, or has not had its true name and secret revealed, the unhallowed is reduced to 1 hit point instead. School evocation [evil]; Level cleric/oracle 5, druid 5, inquisitor 5. EFFECT. Areas of it can be temporarily neutralized with magic such as hallow or circle of power. In "Unhallowed Ground," a group of friends, including several historians who are It resembles an engaging Nancy Drew or Trixie Belden book for grownups. It rises again after the next new moon as a Vampyr as explained above. This spell can be cast for longer, increasing its radius by 60 feet every additional 12 hours to a maximum of 360 feet. dnd-5e teleportation. The affected area is subject to the following effects. The target magically regains 3d10+Wis hit points and is freed from any curse, disease, poison, blindness, or deafness. Templates. The wreck is spotted, they find the stern has plunged into the seafloor like a spike. You touch a point and infuse an area around it with holy (or unholy) power. Perhaps only at a specific time and place, when stars align and on ground once part of some fallen evil empire - you can make it as specific or as open as you want. Something that I haven't really found is a concrete definition of Hallowed Ground in 5e, which is annoying since it's such an intricate part of the Feast of St. Andral's event. Dagger. Healing Touch (3/day). Unhallowed ground is permanent and can only be removed with a wish spell. The half-celestial touches another creature. Unhallowed. Templates are modifications that can be applied to existing monsters. The area can have a radius up to 60 feet, and the spell fails if the radius includes an area already under the effect a hallow spell. ... Like, say, when they are on unhallowed ground, or if they are outside during the full moon. CASTING. Actions. Yes, there's the Hallow spell, but according to its description the effect can be dispelled pretty easily. There used to be six (discounting the Martyr) but two have been lost, one to fire and the other swallowed by a curse into unhallowed ground. All areas affected by this aura is considered unhallowed ground. In places of evil, unhallowed ground gives the half-celestial disadvantage on all rolls performed within the area. 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